House rules for every plan
- Anyone can pass on a turn or a whole activity without explaining why.
- No drinking is required; non-drinkers can join in.
- No personal disclosures are required. Keep answers light or invented where the rules allow.
- No performing is required: no acting, impressions, or standing up to entertain the group.
Welcome a short answer or a pass and move to the next person. Follow the plan's turn limits and avoid pressuring anyone to take part.
Start with the practical details
Check the player range, total duration, and supplies. A plan's main format may use a particular group size, with adjustments for other sizes explained in the instructions.
Read the schedule
Schedule times count from the start of the gathering, rather than showing clock times. The total includes the welcome, games, transitions, and closing. An existing clock can help; without one, treat times as approximate and follow the turn limits.
Use time chips and stopping cues
The time chip beside a section title shows its place in the schedule. For example, 03:00–09:00 means start three minutes into the plan and finish by minute nine.
Highlighted “Stop at” cues tell you when and how to close a section. If you start late, shorten a round or skip a prompt as the plan suggests. Keep the agreed finishing time and the right to pass.
Keep the quick start handy
The Host quick start gives each game's duration, rule, and example. Its durations cover those games, rather than the full evening. Read the detailed instructions for the welcome, transitions, closing, and adaptations.
Plans have not been tested with real groups. Learn more about Little Table, or choose a plan.